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Multiplayer Game Development with HTML5 by Rodrigo Silveira

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Chapter 2. Setting Up the Environment

The goal of the last chapter was to introduce you to multiplayer game programming in JavaScript using current HTML5 technologies. Although we went over the implementation of a real multiplayer game, there was no mention made of how you might manage a more complex project.

Along with new technologies such as WebSockets, we can also attribute the great advance that has taken place within the web platform to the supporting tools that have been created to support project management and workflow of HTML5 and JavaScript development.

In this chapter, we will discuss the following principles and concepts:

  • Developing JavaScript applications in Node.js
  • Writing modular JavaScript applications
  • Managing Node.js packages with ...

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