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Multiplayer Game Development with HTML5 by Rodrigo Silveira

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Chapter 5. Leveraging the Bleeding Edge

So far in the book, we have focused our discussion on topics related to multiplayer game development. This time around, with the exception of WebRTC, we will discuss some of the newest APIs in HTML5 that, by themselves, have very little to do with multiplayer gaming, but they afford great opportunities in the context of game development.

In this chapter, we will discuss the following principles and concepts:

  • Connecting peers directly with WebRTC
  • Adding game pads to your browser-based games
  • Maximizing your games in the fullscreen mode
  • Accessing the user's media devices

HTML5 – the final frontier

Although the technologies with which we'll be experimenting in this chapter are exciting and very promising, we must not ...

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