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Multiplayer Game Development with HTML5 by Rodrigo Silveira

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Fair play and the user experience

So far in this chapter, we have discussed many different aspects of security, all of which were aimed at providing fair play to your users. Although we can do the best we can to secure our servers, intellectual property, user data, and other players, at the end of the day, the attacker will always be at an advantage.

Especially in multiplayer games, where dozens, if not hundreds or thousands of different players will be enjoying your game at the same time, you may come to a point where attempting to secure a player against himself is not a good investment of time or other resources. For example, if an isolated player wishes to cheat his or her way into jumping higher than the game allows or change a save game in ...

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