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Testing the Multiplayer System with a Project Prototype
Now that you know how networks work and how computers communicate remotely, it’s time to test some of the basic functionalities of the Unreal Engine networking framework. The best way to understand how different elements interact within the UE environment is by using one of the available project templates and enabling its multiplayer capabilities.
The main goal of this chapter is to serve as a gentle introduction to the main UE multiplayer framework features and how to test them on a single device, such as your computer. By the end, you will have created your first multiplayer prototype and will be ready for the next step, which is creating a fully working networked game from scratch. ...
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