In this chapter we will discuss backpropagation with Unity C# and implement accordingly.
As we have already given a brief introduction to backpropagation in the first chapter, in this chapter we will take it further.
We will use an empty Unity project and then start writing a script for backpropagation.
Going Further into Backpropagation
Backpropagation is used to optimize the weights so that the neural network can learn how to correctly map arbitrary inputs to outputs.
In this ...