April 2002
Intermediate to advanced
496 pages
12h 34m
English
Series Editor: Brian A. Barsky, University of California, Berkeley
Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation
Thomas Strothotte and Stefan Schlechtweg
Pyramid Algorithms for Curves and Smfaces: A Dynamic Programming Approach to Geometric Modeling
Ron Goldman
Level of Detail for 3D Graphics: Application and Theory
David P. Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin A. Watson, and Robert E. Huebner
Texturing and Modeling: A Procedural Approach,
Third Edition Edited by David S. Ebert, E Kenton Musgrave, Darwyn Peachey, Ken Perlin, and Steven Worley
Understanding Virtual Reality
William Sherman and Alan Craig
Digital Video ...