
CHAPTER 25
Objectives
Games, Simulations, and
Virtual Worlds for Educators
Brett Bixler
1. Distinguish between learning environments as
games, simulations, or virtual worlds.
2. Identify the different genres of games, simulations,
and virtual worlds.
3. Compare and contrast games, simulations, and
virtual worlds as informatics tools for nursing
education.
4. Describe strategies choosing between a game,
simulation, or virtual world as the best choice
for instructional delivery in a given educational
situation.
INTRODUCTION
The use of educational games, simulations, and virtual worlds for ed-
ucation continues to grow, with a great deal of research effort and ...