23

Graphics Using Swing Components and Applets

LEARNING OBJECTIVES

At the end of this chapter, you will be able to understand

  • Use of Abstract Window Tool (AWT) kit.
  • Hierarchy of Graphics Software and their components and their usage.
  • Event types and event listeners.
  • Applets and their usage with swing components.
  • Converting Applet into Application and vice versa.

23.1 Graphics Programming and Applets Introduction

The programs we have seen till now had text-based output. They were uninspiring and insipid. Today's world is graphics and client server programs with audio–video integration programs. Moreover these applications are all Internet-enabled and web-based applications. Web applications use extensively graphical user interfaces (GUI). ...

Get Object-oriented Programming Using C++ and Java now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.