In this chapter, we considered the basics of 3D graphics. We looked at an example of drawing a sphere in 3D. We explored how to draw wireframe, solid, and textured sphere. Also, we considered deforming its shape by formulas and extruding. Besides that, you learned to use the camera object and implement the capability to mix a 3D picture layer with a 2D picture that we generated in previous chapters.
In the next chapter, we will explore a variety of ways to automate the project's parameters using timer, Perlin noise, sound, and neural data recordings, stored in a text file.