Index
Symbols and Numbers
“.
” operator, 81
2D images, 255
2D rectangle, 32
2D slice, 312–313
2D textures, 182 –183, 196, 264–265
3D texture(s)
attaching to a framebuffer, 266
command to load, 207
generating noise, 308
noise using, 307–315
support for, 207–213
updating subregions of, 210–211
3D texture extension, 209, 314
3D vector, 183–184
16-bit floating-point number, 354–355
16-bit floating-point vertex data attributes, 353
A
absolute error, 354
abstraction layers, 343
active attributes, 72
active program, 66
active uniforms, 67–69
active vertex attributes, 112
ADD
RGB combine function, 217
ADD_SIGNED
RGB combine function, 217
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