Chapter 3. New Features of OpenGL ES 3.0

In this chapter, we will cover the following recipes:

  • Managing variable attributes with qualifiers
  • Grouping uniforms and creating buffer objects
  • Managing VBO with Vertex Array Objects
  • Reading and writing buffer objects with mapping
  • Rendering multiple objects with geometry instancing
  • Rendering multiple primitives with primitive restart

Introduction

OpenGL ES 3.0 was publicly released in August 2012. It brings the mobile 3D graphics to the next level. This release was focused to provide 3D-enriched features and enhanced the portability across diverse mobiles, embedded operating systems, and platforms. OpenGL ES 3.0 is fully backward compatible with OpenGL ES 2.0. This enables the applications to grow the graphics ...

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