[biblio01_001] 3Dlabs developer Web site: http://developer.3dlabs.com
[biblio01_002] Building Block Shaders, Computer Graphics (SIGGRAPH ’90 Proceedings), pp. 283–288, August 1990.
and[biblio01_003] Real-Time Rendering, Second Edition, AK Peters, Ltd., Natick, Massachusetts, <year>2002</year>. http://www.realtimerendering.com
and[biblio01_004] Advanced RenderMan: Creating CGI for Motion Pictures, Morgan Kaufmann Publishers, San Francisco, <year>1999</year>. http://www.renderman.org/RMR/Books/arman/materials.html
and[biblio01_005] Arvo,James, ed., Graphics Gems II, Academic Press, San Diego, <year>1991</year>. http://www.acm.org/pubs/tog/GraphicsGems
Get OpenGL® Shading Language, Second Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.