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OpenGL® Shading Language, Second Edition by Randi J. Rost

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[biblio01_001] 3Dlabs developer Web site: http://developer.3dlabs.com

[biblio01_002] G. D., Abram, and T. Whitted, Building Block Shaders, Computer Graphics (SIGGRAPH ’90 Proceedings), pp. 283–288, August 1990.

[biblio01_003] Tomas, Akenine-Möller, and E. Haines, Real-Time Rendering, Second Edition, AK Peters, Ltd., Natick, Massachusetts, <year>2002</year>. http://www.realtimerendering.com

[biblio01_004] Anthony A., Apodaca, and Larry Gritz, Advanced RenderMan: Creating CGI for Motion Pictures, Morgan Kaufmann Publishers, San Francisco, <year>1999</year>. http://www.renderman.org/RMR/Books/arman/materials.html

[biblio01_005] Arvo,James, ed., Graphics Gems II, Academic Press, San Diego, <year>1991</year>. http://www.acm.org/pubs/tog/GraphicsGems

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