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OpenGL® Shading Language, Second Edition by Randi J. Rost

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Praise for the First Edition of OpenGL® Shading Language

“The author has done an excellent job at setting the stage for shader development, what the purpose is, how to do it, and how it all fits together. He then develops on the advanced topics covering a great breadth in the appropriate level of detail. Truly a necessary book to own for any graphics developer!”

—Jeffery Galinovsky Strategic Software Program Manager, Intel Corporation

OpenGL® Shading Language provides a timely, thorough, and entertaining introduction to the only OpenGL ARB-approved high-level shading language in existence. Whether an expert or a novice, there are gems to be discovered throughout the book, and the reference pages will be your constant companion as you dig into the ...

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