GL_COLOR_INDEX
Each element is a single value, a color index. The GL converts it to fixed point (with an unspecified number of zero bits to the right of the binary point), shifted left or right depending on the value and sign of GL_INDEX_SHIFT
, and added to GL_INDEX_OFFSET
(see glPixelTransfer
). The resulting index is converted to a set of color components using the GL_PIXEL_MAP_I_TO_R
, GL_PIXEL_MAP_I_TO_G
, GL_PIXEL_MAP_I_TO_B
, and GL_PIXEL_MAP_I_TO_A
tables, and clamped to the range [0,1].
GL_RED
Each element is a single red component. The GL converts it to floating point and assembles it into an RGBA element by attaching 0 for green and blue, and 1 for alpha. Each component is then multiplied by the signed scale factor GL_c_SCALE
, added to ...
Get OpenGL SuperBible: Comprehensive Tutorial and Reference, Fourth Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.