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OpenGL SuperBible: Comprehensive Tutorial and Reference, Fourth Edition by Nicholas Haemel, Benjamin Lipchak, Richard S. Wright

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Chapter 6. More on Colors and Materials

by Richard S. Wright Jr.

WHAT YOU’LL LEARN IN THIS CHAPTER:

Image

In the preceding chapter, you learned that there is more to making a ball appear red than just setting the drawing color to red. Material properties and lighting parameters can go a long way toward adding realism to your graphics, but modeling the real world has a few other challenges that we will address in this chapter. For starters, many effects are accomplished by means of blending colors together. Transparent objects such as stained-glass windows or plastic bottles allow you to see through them, but the light from the objects behind them is ...

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