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OpenGL SuperBible: Comprehensive Tutorial and Reference, Fourth Edition by Nicholas Haemel, Benjamin Lipchak, Richard S. Wright

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Chapter 9. Texture Mapping: Beyond the Basics

by Richard S. Wright Jr.

WHAT YOU’LL LEARN IN THIS CHAPTER:

Image

Texture mapping is perhaps one of the most exciting features of OpenGL (well, close behind shaders anyway!) and is heavily relied on in the games and simulation industry. In Chapter 8, “Texture Mapping: The Basics,” you learned the basics of loading and applying texture maps to geometry. In this chapter, we’ll expand on this knowledge and cover some of the finer points of texture mapping in OpenGL.

Secondary Color

Applying texture to geometry, in regard to how lighting works, causes a hidden and often undesirable side effect. In general, ...

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