Chapter 15. GLX: OpenGL on Linux
by Nick Haemel
WHAT YOU'LL LEARN IN THIS CHAPTER:
How To | Functions You'll Use |
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Choose appropriate visuals for |
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Manage OpenGL drawing contexts |
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Create OpenGL windows |
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Do double-buffered drawing |
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Create bitmap text fonts |
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Do offscreen drawing |
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This chapter discusses GLX, the OpenGL extension that is used to support OpenGL applications through the X Window System on UNIX and Linux. You learn how to create and manage OpenGL contexts as well as how to create OpenGL drawing areas with several of the common GUI toolkits. You also learn how to use GLUT with all the examples in ...
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