Chapter 7. Planning interMedia Applications
Introduction
This chapter is about planning a rich-media application from the point of gathering the requirements to testing the implemented system. The application may be a straight forward rich-media application rather like the Family Picture Book (see Chapter 3) with a simple Web user interface connecting to the database. Or as increasingly is the case the rich-media application will be part of a more complex information system where interoperability of the component parts might be a significant requirement.
In this chapter we will introduce various techniques to collect the requirements, plan the stages of the implementation, prototype, and test the system. This is a good point to reflect on what is ...
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