One of Unity's strongest features is its write-once, publish-everywhere functionality. Our game isn't quite ready for that, but with very little work, we'll have it running on Android devices.
The Ouya controller functionality we added earlier already supports PS3 controllers paired to an Android device but we should add some touch screen controls too.
Although we're focusing on Android, the game will run on any device that Unity supports, but the setup of all those development environments requires a book in itself.
This chapter explains how to get the game running on Android. To test your code, you will need an Android phone or tablet. If you don't have one, you won't be able to test the code, but it ...