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A grouping object for sounds that allow multiple sounds to be controlled at once.
A list of sound effects AudioManagers with one AudioManager in the list and a music AudioManager. We can conveniently control these AudioManagers with methods of base.
Using the setLoop() method like so: mySound.setLoop(True).
A wrapper for an AudioManager that causes the sound to emit from a specific location within the Panda3D world.
We must use the loadSfx() method.