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Panda3D 1.6 Game Engine by Dave Mathews

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Chapter 2. Creating the Universe: Loading Terrain

It's time to really get our feet wet. This chapter will lay out the foundation we need to start programming in Panda3D and take us into our first program. We'll talk about some basic concepts and then we'll see those concepts in action as we put together the beginnings of our game.

Here's what we're going to cover:

  • Setting up a new file in Notepad++
  • Importing Panda3D components
  • Creating a World Object
  • Loading the terrain
  • Loading files into Panda3D
  • NodePaths and nodes
  • The Scene Graph
  • Render attributes

Each of these points is very important in understanding how Panda3D operates. With that in mind, let's move on.

Notepad++

As we go through these points, we'll talk about Notepad++ as well. Notepad++ is user friendly ...

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