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Panda3D 1.6 Game Engine by Dave Mathews

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Summary

The main focus of this chapter was learning about NodePaths, where they come from, and what we can do with them.

Specifically, we covered:

  • First we learned how to get Panda3D started so we could begin exploring how it works. We did that by importing DirectStart.
  • After that, we learned how to load models into the scene, which gave us our first NodePaths to play around with. We used loader.loadModel to bring our track and, later, two cycles into the scene.
  • Next we learned about transforming NodePaths with the position, rotation, and scale methods. We also learned about how each NodePath has its own coordinate system, and how parent child relationships affect that.
  • Finally, we learned about render attributes, their basic uses, and how parent child ...

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