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Panda3D 1.6 Game Engine by Dave Mathews

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Summary

The lessons in this chapter were focused on custom classes and how to use them.

We covered all of these topics:

  • Making custom classes
  • Importing custom classes
  • When inheritance isn't an option, and how to get around it
  • Communication between classes

In the next chapter, we'll finally solve the problem of when our cycle reaches the hill in the track, and passes through it. We're going to introduce collision detection to our game, and learn how to make objects in the game world interact with one another!

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