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Panda3D 1.6 Game Engine by Dave Mathews

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Summary

This chapter was all about collision detection. It was a big, meaty topic, but we cleaned our plate.

We talked about these major points:

  • CollisionNodes
  • Collision solids
  • Collision handlers
  • CollisionTraversers
  • BitMasks
  • PythonTags

Now that our game is starting to act all high and mighty, we need to give it the appearance to match. Next chapter we delve into the world of lighting, textures, and Panda3D's autoShader. Get ready for a fun ride!

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