O'Reilly logo

Panda3D 1.6 Game Engine by Dave Mathews

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 7. Making it Fancy: Lighting, Textures, Filters, and Shaders

Modern games can't get away with the graphics of the old Atari classics. Players have a certain level of expectation, and it's our duty as developers to live up to that expectation. That's the focus of this chapter: making our game as visually appealing as it will be fun.

There are a few different topics to cover when talking about the game's appearance:

  • Adding lighting
  • Applying textures to models
  • Creating filters
  • Using a sky sphere

With an understanding of these concepts under our belt, we'll really be able to give our game some visual jazz.

Adding lighting

Panda3D has a very practical approach to lighting. There are two aspects: first, we create the light, and second, we set what things ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required