Modern games can't get away with the graphics of the old Atari classics. Players have a certain level of expectation, and it's our duty as developers to live up to that expectation. That's the focus of this chapter: making our game as visually appealing as it will be fun.
There are a few different topics to cover when talking about the game's appearance:
With an understanding of these concepts under our belt, we'll really be able to give our game some visual jazz.
Panda3D has a very practical approach to lighting. There are two aspects: first, we create the light, and second, we set what things ...