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Panda3D 1.6 Game Engine by Dave Mathews

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Using a sky sphere

The last thing we'll add to our game in this chapter is a backdrop, to get rid of that ugly black background we've had for so long. We'll do this by loading up an enormous sphere and setting it up to imitate a background. By doing so, we'll create a seamless sky that surrounds our scene.

To learn how to create a bam file like the one we'll be loading for our sky sphere, check out Appendix A.

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