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Panda3D 1.6 Game Engine by Dave Mathews

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Summary

The focus of this chapter was spicing up the visuals. We used a few different tools to meet that goal.

  • Lights
  • Textures
  • Filters

We also set up a sky sphere to act as a backdrop for our level.

Since we're putting textures to use, we should also use them to create a GUI for the game. Thankfully, that's the focus of the next chapter!

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