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Panda3D 1.6 Game Engine by Dave Mathews

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Summary

In this chapter, we learned how to give menu choices to the player, and we also learned how to display information related to the game with text and graphics.

We created the following new elements for our game:

  • A menu system
  • The start menu and a confirmation dialogue
  • The first section of the HUD

In the next chapter, we'll start talking about using animation in our game. We'll introduce Actors, and talk about both procedural and premade animations.

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