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Panda3D 1.6 Game Engine by Dave Mathews

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Chapter 9. Animating in Panda3D

Animation is a crucial component of most 3D applications. Our game is a bit of a special case because our characters are vehicles rather than people, and they don't need walking or running animations. For many video games, that won't be the case. In order to be better prepared for those situations, we're going to use a simple proxy program to discuss some of the aspects of animation and how it's used in Panda3D. Once we've covered that material, we'll employ some aspects of the animation system in our game as well. Our hover cycles may not need a walking animation, but there are pieces of the animation system we can make use of. The topics we're going to cover will be:

  • Loading Actors and Animations
  • Controlling Animation ...

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