Before we finish up this chapter, we need to add the elements that will handle damage response to our game. Otherwise, all the guns are meaningless. Here's a list of the things we'll add before we wrap up:
- Damage impacting shield strength: This is one of the core things we need, to reduce shield strength when the cycle takes damage.
- Shield and energy recharge: A cycle's shield and energy levels need to be recharged over time, so we'll add in a method to handle that for us.
- Stability: To keep races tighter and more interesting, we'll add in a system that causes cycles to slow down when they get damaged. That way cycles at the back have a means to slow the cycles up front and catch up to them.
- Emergency shut down: Because we ...