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Panda3D 1.6 Game Engine by Dave Mathews

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Chapter 11. What's that Noise? Using Sound

The time has come to add the last piece of our environment: the sound. Using sound in Panda3D is a simple matter, so we'll take care of it quickly.

The topics we cover in this chapter will be:

  • Editing Config.prc
  • Adding music
  • Adding sound effects
  • About sound intervals

Editing Config.prc

Before we start using sound in our game, there is something we have to do. By default, Panda3D is set up to use an audio software package called FMOD. This package is very effective, and works marvellously, and is absolutely free for non-commercial use. However, in order to sell a product that uses it, a license fee of several thousand U.S. dollars must be paid.

The purpose of this book is to enable us to create commercial games ...

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