Sound intervals are much like the
Func Interval, which lets a function or method be called as part of a
Parallel. They allow a sound to be played as part of an
Interval. Unfortunately, they don't provide much functionality beyond that, and trying to loop a sound by putting it in a
SoundInterval and looping the
Interval doesn't work very well. Really, the only reason to use a sound interval is when we're using
Parallel to create long scripts that need sounds to play at certain parts in them, for example a cinematic sequence in a role-playing game. That's why we didn't use any in this chapter; we don't have any really complicated scripting going on. We already went over the sound interval constructor, ...