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Panda3D 1.6 Game Engine by Dave Mathews

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Summary

That's it! Our game is finished and ready to go to the customer, though there isn't much of it at this point. That's okay, though; all we would need to do is add more content, like extra levels. We've covered every piece of vital knowledge for creating a game with Panda3D. It was a long road, but a rewarding one. Let's take a minute to pat ourselves on the back, and then go over what we covered in this last chapter.

We talked about several finishing touches to apply to the game, including garbage collection, building and using preloaders, how to interact with files, and more. Our last bit of business was to pack our game up into an installer to make it ready for the customer.

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