This, of course, leads us nicely onto the subject of creating believable materials for our models. Because this is just a quick start exercise and we will be devoting an entire chapter to the development of some very specific materials in V-Ray, we will deal with just two things here. First, we will demonstrate how to apply existing materials to various geometry elements in the scene. And second, we will walk through the creation of a new floor material just to get a feel of how the V-Ray standard material works.
To get started, we can either continue with our current file or open up the
Ch01_04_Materials.skp file from the downloadable
Exercise_Files folder. This file essentially picks up where our lighting tweaks ...