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Photographic Rendering with V-Ray for SketchUp by Brian Bradley

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The importance of R, G, and B in the digital realm

Technologies that use the RGB system, such as televisions, computer/tablet screens, and digital cameras are in fact taking something that is incredibly complex in real-world terms (visible light) and breaking it down into a much simpler model that can then be used to approximate and so simplify the complexity of the original.

Ray trace render engines such as V-Ray are perfect examples of this particular approach to problem solving. Pretty much everything they do simplifies an extremely complex real-world process, which in turn gives us the ability to compute and produce single-frame renders in minutes and hours instead of the much, much longer time frames that a completely accurate simulation of ...

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