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Photographic Rendering with V-Ray for SketchUp by Brian Bradley

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Setting up scene views for final shot rendering

Time to keep things moving by going ahead and nailing down some of the hard choices we need to make regarding the final camera views that we will be rendering from, including the choice of which compositional guidelines we will be applying as we set them up.

First up – the wide shot

The first type of shot that we will set up here is a wide or establishing shot that can be used to give the viewer a pretty good sense of the space in its entirety. Leaving the viewer to have to mentally stitch the general layout of the room together by means of separate and visually disconnected renders can often lead them to some wrong conclusions regarding the environments' general makeup. As this is not a desired effect ...

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