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Physically Based Rendering, 3rd Edition by Greg Humphreys, Wenzel Jakob, Matt Pharr

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Possibly terminate photon path with Russian roulette〉 987, 989
Possibly terminate the path with Russian roulette〉 877, 879, 900
Potentially flip ϕ and return the result〉 828, 830
Potentially swap indices of refraction〉 519, 519
Precompute filter weight table〉 484, 487
Precompute information for dipole integrand〉 928, 928
Precompute values for Monte Carlo sampling of GridDensityMedium〉 690, 896
Precompute x and y filter table offsets〉 491, 492
Prepare for next level of subdivision〉 194, 203
Prepare tileSampler for pPixel〉 976, 977
Prepare to traverse kd-tree for ray〉 297, 298
PrimarySample Public Data〉 1030, 1032, 1034
PrimarySample Public Methods〉 1030, 1034
Primitive Declarations〉 248
Primitive Interface〉 248, 249, 249, 250
Process kd-tree ...

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