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Physically Based Rendering, 3rd Edition by Greg Humphreys, Wenzel Jakob, Matt Pharr

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Saturation 14
Scalar contribution function 1028
Scale texture 615–616
antialiasing and 616
defined 615 See also Texture(s)
Scaling 
BxDF adapter 515
nonuniform 87
properties 87
transformation 87–88
uniform 87
vectors 62
Scattering 
back 682
defined 673
equation 350
subsurface 351, 692–702, 903–939
surface 5, 10–11
translucent media 904
volume 15, 671–704
Scattering coefficient 676
reduced 918
Scene definition 1117–1131
hierarchical graphics state 1118–1119
light sources 1123
object instancing 1127–1129
shapes and volume regions 1123–1127
surface and material description 1121–1123
texture and material parameters 1119–1121
world end and rendering 1129–1130
Scene description 
approaches 1103–1104
defined 16
initialization and rendering options 1109–1117
interface  ...

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