Character design and animation must, to some degree, use the laws of physics. While you can dream up all kinds of characters to do fantastical motion, if the character’s size, weight, and motions aren’t at least somewhat familiar to your audience, they won’t be able to follow the story.
In this section of the book, we look at character design and animation from a physics standpoint. If there are Classical Physics subjects that pertain directly to the subject, these are listed at the start of the section. This will enable you to review any topics necessary before you dive in.