Book description
Over 65 recipes that will help you create and develop amazing mobile applications!
- Learn how you can create your own fantastic PlayStation®Mobile (PSM) applications
- Develop 2D games quickly and easily, complete with graphics, audio, and input
- Discover how to construct your own 3D world, import models, and even create texture and vertex shaders
In Detail
With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations.
"PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK.
After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of contents
-
PlayStation®Mobile Development Cookbook
- Table of Contents
- PlayStation®Mobile Development Cookbook
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Preface
-
1. Getting Started
- Introduction
- Accessing the PlayStation Mobile portal
- Installing the PlayStation Mobile SDK
- Creating a simple game loop
- Loading, displaying, and translating a textured image
- "Hello World" drawing text on an image
- Deploying to PlayStation Mobile certified Android devices
- Deploying to a PlayStation Vita
- Manipulating an image dynamically
- Working with the filesystem
- Handling system events
- 2. Controlling Your PlayStation Mobile Device
- 3. Graphics with GameEngine2D
- 4. Performing Actions with GameEngine2D
- 5. Working with Physics2D
- 6. Working with GUIs
- 7. Into the Third Dimension
- 8. Working with the Model Library
-
9. Finishing Touches
- Introduction
- Opening and loading a web browser
- Socket-based client and server networking
- Accessing (Twitter) data over the network using REST and HttpWebRequest
- Copying and pasting using Clipboard
- Embedding and retrieving a resource from the application assembly
- Configuring your application using PublishingUtility
- Creating downloadable content (DLC) for your application
- A. Publishing Your Application
- Index
Product information
- Title: PlayStation®Mobile Development Cookbook
- Author(s):
- Release date: March 2013
- Publisher(s): Packt Publishing
- ISBN: 9781849694186
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