Using the analog joysticks
In this recipe, we will demonstrate how to use the device's analog sticks, if they exist. If they do not exist, the onscreen controller will appear automatically.
Getting ready
In PSM Studio, create a new project and add a reference to Sce.PlayStation.GameEngine2D
and Sce.PlayStation.GameEngine2D.Base
. This recipe also requires you to add an image file to be displayed. I am bringing back our trusty F-18 graphic, but you can substitute whatever image you desire as long as it is in the proper format (.png
, .bmp
, or .jpg
). The full code for this recipe is available at Ch2_Example3
.
This example requires an actual device!
How to do it...
Open AppMain.cs
and enter the following code:
using System; using System.Collections.Generic; ...
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