CHAPTER 11

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Final Thoughts

Never Too Much

There is no such thing as an “easy” day in game development. At the start of the project, there’s the air of anticipation and the dream of an ambition in creating the greatest ever game as we plan, brainstorm, and work frantically to give our baby the best possible start we can in its digital life.

During the mid-game, we’re working hard to implement each new feature without breaking the old ones, and to ensure coherence in vision and consistency in design.

At the end, we hit crunch.1 Every hour that the universe sends is swallowed whole into the development cycle to ensure that every ambition is realized ...

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