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Poly-Modeling with 3ds Max by Todd Daniele

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Chapter 6

Theory and Application

In this chapter we are going to first discuss some Poly-Modeling elements and theories and then experiment with how to apply these ideas to your work flow. Rather than talk about algorithms and other technical data that at times I myself find a little confusing, I am going to give you useable information needed to Poly-Model. If you feel the need to investigate the technical data, simply use your favorite search engine and search for Subdivision Algorithms, Catmull and Clark, Doo-Sabin, or Charles Loop to get started.

First I am going to discuss subdivision surfaces. When we model, we build a polygonal mesh known as a control mesh that we can later subdivide into a smoother, denser, and more refined surface. ...

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