I realized that a large part of my life from then on was going to be spent in finding mistakes in my own programs.
—Maurice Wilkes
In the 1990s, I worked for a gaming company that built flight simulators for Electronic Arts. The founder of the company was a former air force pilot, so were over a dozen on staff. One of their core principles was that of a debrief. Not meetings, we had fewer meetings than any other company. A debrief is what pilots do after a mission is done, successful or not. It makes no difference. They get as ...