As we saw previously, we can use or move objects in the game to fulfill an objective, but what happens if the character has an object obstructing his way? The object could be placed by the player or simply designed to be in that position of the map and either way, the AI character should be able to determine what to do in that situation.
We can observe this behavior, for example, in a strategy game called Age of Empires II developed by Ensemble Studios. Every time the characters of the game can't access the enemy territory because of their surrounded fortified walls, the AI characters focus and start destroying a portion of the wall so they can get in. This type of interaction is very smart and important as ...