Skip to Content
Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

List of common game mechanics

Here is a practical list of game mechanics common to video games. It is by no means a comprehensive list, but it will help you better understand the meaning of the word mechanic in the context of video games:

  • Turns
  • Different types of movements (running, crawling, flying)
  • Card drawing
  • Time limit
  • Resource collection/gathering
  • Shooting
  • Switching weapons
  • Pushing
  • Pulling
  • Dragging
  • Shooting
  • Winning condition
  • Losing condition
  • Rock-Paper-Scissors
  • Randomly Generated Numbers
  • Aiming
  • Quick Time Events
  • Score points
  • Experience Points

There are hundreds of them. It is worth noticing that, as we have seen, a mechanic could be either an action that the player can perform or a more abstract rule of the game.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Designing Games

Designing Games

Tynan Sylvester

Publisher Resources

ISBN: 9781787121799Other