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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Level design in multiplayer action games

Multiplayer level design is a huge subject of its own and each game has its individual dynamic. It's also a prime candidate for extensive playtesting and user research! For the sake of this book, I combined a set of tips that can be applied to most action games and help you design better maps:

  • Follow a premise: A great way to make your level stand out from the rest of your game is to build it around a unique gameplay premise or a visual set piece (waterfall, windmill, or even a crashed spaceship). Use the geometry, lighting, wall signs, and game objectives to guide the players towards a distinguishable space that defines the level. A strong premise also allows you to stay focused and prioritize parts ...
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Publisher Resources

ISBN: 9781787121799Other