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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

It starts with goals and requirements

What is the goal of what you're about to write? What do you need to achieve and what kind of requirements are there? Some of the requirements and goals of the entire game have been already specified in the game concept, but with the GDD we are stepping deeper into the game. Therefore, we need to define goals and requirements for each different module.

Let's have a look at a practical example.

Hearthstone is a famous Collectible Card Game (CCG). When it was initially released in March 2014 the game was strictly multiplayer, with only PvP matches available (and a shallow single-player mode to test out card decks). After a few months, the Adventure mode was released, offering a single-player experience to ...

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Publisher Resources

ISBN: 9781787121799Other