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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Game Concept

Every game starts with a concept, an idea of what the player experience will be—a vision of a world coming to life on screen.

The challenge, once this idea takes shape in the creator's mind, is to fix it and communicate it to everyone involved in the game development process.

In this chapter, we're going to learn how to write a game concept and your responsibilities as a game designer in the process of doing so.

We are going to cover topics such as:

  • Defining what a game concept is
  • The formal structure of the game concept document
  • How to compare your idea to what's already out there
  • What are themes, fantasy, and mood, and why are they important at this stage?

We are going to use some practical examples from real-life scenarios ...

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Publisher Resources

ISBN: 9781787121799Other