April 2018
Beginner
476 pages
14h 4m
English
Let's have a look at what makes a good game design document.
The characteristics we're going to describe in the following paragraphs are something that any GDD of any game should have.
Every time you're required to write a GDD, come back to this list and make sure everything you write conforms to it.
Every time you finish writing a GDD, go back again to this list and ask yourself whether your work possesses or not these characteristics and, if not, whether it's your particular case that doesn't require it or you have to adjust something.
A good GDD: