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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Characteristics of a good GDD

Let's have a look at what makes a good game design document.

The characteristics we're going to describe in the following paragraphs are something that any GDD of any game should have.

Every time you're required to write a GDD, come back to this list and make sure everything you write conforms to it.

Every time you finish writing a GDD, go back again to this list and ask yourself whether your work possesses or not these characteristics and, if not, whether it's your particular case that doesn't require it or you have to adjust something.

A good GDD:

  • Is modular
  • Has goals and requirements
  • Is the result of a discussion
  • Is clear, brief, and concise
  • Is multimedia
  • Leaves space for creativity and debate
  • Is not necessarily ...
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Publisher Resources

ISBN: 9781787121799Other